Median Point(中点)

参照

Mode(モード)

Object Mode(オブジェクトモード)とEdit Mode(編集モード)

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pivot-icon Pivot Point(ピボットポイント) ‣ Median Point(中点)

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The Median Point can be considered to be broadly similar to the concept of Center of Gravity (COG). If we assume that every element (object, face, vertex, etc.) of the selection has the same mass, the median point would sit at the point of equilibrium for the selection (the COG).

Object Mode(オブジェクトモード)の場合

In Object Mode, Blender only considers the object origins when determining the median point. This can lead to some counter-intuitive results. In the Fig. Object Mode(オブジェクトモード)での中点。 below, you can see that the median point is between the object origins and can be nowhere near the objects' mesh (geometric center).

../../../../_images/editors_3dview_controls_pivot-point_median-point_object-mode.png

Object Mode(オブジェクトモード)での中点。

Edit Mode(編集モード)の場合

In Edit Mode, the median point is determined via the part of the selection that has the most elements. For example, in the Fig. Edit Mode(編集モード) での中点。, when there are two cubes with an equal number of vertices, the median point lies directly between the two cubes. But if you subdivide one cube multiple times so that it has many more vertices, you can see that the median point has shifted to the region with the most vertices.

../../../../_images/editors_3dview_controls_pivot-point_median-point_edit-mode.png

Edit Mode(編集モード) での中点。