Attribute Proximity¶
For each point in the input geometry, this node finds the closest position on the target. Both the positions and the distances to them can be stored in attributes.
入力¶
- Geometry(ジオメトリ)
標準のジオメトリ入力です。
- Target(ターゲット)
標準のジオメトリ入力です。
- Distance(距離)
The name of the float attribute where the computed distance is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.
- Position(位置)
The name of the attribute where the computed location is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.
Properties(プロパティ)¶
- Target Geometry(ターゲットジオメトリ)
- Faces(面)
Calculate the closest point anywhere on the faces of the target geometry's mesh.
- Edges(辺)
Calculate the closest point anywhere on the edges of the target geometry's mesh.
- Points(ポイント)
Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.
Output(出力)¶
- Geometry(ジオメトリ)
標準のジオメトリ出力です。
例¶
The different modes of the node: faces, edges and points. In this example the geometry nodes modifier is added on the plane. Note that the plane is subdivided and the cube is not.
Be sure to set the mode to points when the target is a point cloud.