Add UV Sphere (добавить UV-сферу)

Справка

Mode

Объектный режим и режим редактирования

Tool

Toolbar ‣ Add UV Sphere

Интерактивное добавление полигонального объекта UV-сфера.

Использование

The tool works by first defining the base of the object by holding LMB and dragging to define size of the base. Next release the LMB and drag to define the height of the object. Finally, press LMB again to confirm the shape of the object.

You can also use the hotkeys below to constrain the object.

Ctrl

Toggles snapping on or off.

Alt

Toggles the Origin setting that is not the default.

Shift

Toggles the Aspect setting that is not the default.

Параметры инструмента

Depth (глубина)

The initial depth used when placing the cursor.

Surface (поверхность)

Start placing on the surface, using the 3D cursor as a fallback.

Cursor Plane

Start placement using a point projected onto the orientation axis at the 3D cursor position.

Cursor View

Start placement using a point projected onto the view plane at the 3D cursor position.

Orientation

The alignment of the cursor when placing objects; defines the orientation of the base.

Surface (поверхность)

Align the object using the surface orientation, using the Transform Orientations as a fallback.

Default (по умолчанию)

Align the object using the default Transform Orientations.

Snap To (привязка к)

Цель для использования во время Привязка.

Geometry (геометрия)

Привязка ко всем типам геометрии (вершинам, рёбрам и граням).

Default (по умолчанию)

Snap to the snap target defined in the global Привязка controls.

Plane Axis (ось плоскости)

The axis used for placing the base region.

X

Use the X axis to place the base region.

Y

Use the Y axis to place the base region.

Z

Use the Z axis to place the base region.

Auto Axis

Select the closest axis when placing objects (surface overrides).

Base (основание)

Origin (исходная точка)

The initial position of the base.

Edge (Ребро)

Places the object edge first and define the size of the base as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the base as the distance from the base center to the perimeter.

Aspect (соотношение сторон)

The initial setting for the aspect of the object’s base.

Free

Draws the length and width of the base using an unconstrained aspect.

Fixed (фиксировано)

Draws the length and width of the base using a 1:1 aspect.

Height (высота)

Origin (исходная точка)

The initial position of the height.

Edge (Ребро)

Places the object edge first and define the size of the height as the distance from the first edge to the adjacent edge.

Center

Places the object center first and define the size of the height as the distance from the base center to the perimeter.

Aspect (соотношение сторон)

The initial setting for the aspect of the object’s height.

Free

Draws the length and width of the height using an unconstrained aspect.

Fixed (фиксировано)

Draws the length and width of the height using a 1:1 aspect.

Segments (сегменты)

Количество вертикальных сегментов. Как меридиан Земли, идущий от полюса до полюса.

Rings (кольца)

Количество горизонтальных сегментов. Как параллели Земли.

Примечание

Кольца - это петли граней, а не рёбер, которых всегда на одну меньше.