Узел «Путь света»
The Light Path node is used to find out for which kind of incoming ray the shader is being executed; particularly useful for non-physically-based tricks. More information about the meaning of each type is in the Light Paths documentation.
Входы
Этот узел не содержит входов.
Свойства
Этот узел не содержит свойств.
Выходы
- Луч из камеры
1.0 if shading is executed for a camera ray, otherwise 0.0.
- Луч тени
1.0 if shading is executed for a shadow ray, otherwise 0.0.
- Диффузный луч
1.0 if shading is executed for a diffuse ray, otherwise 0.0.
- Луч глянца
1.0 if shading is executed for a glossy ray, otherwise 0.0.
- Is Singular Ray Cycles Only
1.0 if shading is executed for a singular ray, otherwise 0.0.
- Is Reflection Ray Cycles Only
1.0 if shading is executed for a reflection ray, otherwise 0.0.
- Is Transmission Ray Cycles Only
1.0 if shading is executed for a transmission ray, otherwise 0.0.
- Ray Length Cycles Only
Расстояние, пройденное лучом света после последнего отскока или от камеры.
- Глубина луча
Number of times the ray has been reflected or transmitted on interaction with a surface.
Примечание
Проход луча через прозрачный шейдер не увеличивает счётчик «отскоков».
- Diffuse Depth Cycles Only
Number of times the ray has gone through diffuse reflection or transmission.
- Glossy Depth Cycles Only
Number of times the ray has gone through glossy reflection or transmission.
- Transparent Depth Cycles Only
Возвращает количество прозрачных поверхностей, через которые прошёл луч света.
- Transmission Depth Cycles Only
Replace a Transmission light path after X bounces with another shader, e.g. a Diffuse one. This can be used to avoid black surfaces, due to low amount of max bounces.