Úvod¶
The Image Editor is where you can view/edit 2D assets like images or textures.
Editor obrázkov s textúrou testovacej mriežky.¶
Panel nástrojov¶
- Sample Tool
Used to sample a pixel’s color from anywhere within Blender.
- Veľkosť snímky
The dimensions of the square used to sample underlying pixels. If larger than 1 the resulting sample is an average of all underlying pixels.
- Poznámka
Pre viac informácií si pozrite časť Poznámky.
Záhlavie¶
- Režim
- Pohľad
Displays Images.
- Maľovať
- Maska
- Pohľad
Nástroje na ovládanie zobrazovania obsahu v editore. Pozrite si časť Navigácia.
- Obrázok
Nástroje na otváranie a manipuláciu s obrázkami. Pozrite si časť Editácia.
- Obrázok
A data-block menu used for selecting images. When an image has been loaded or created in the Image editor, the Image panel appears in the Sidebar region. See Nastavenia obrázkov.
Render Result
Uzol Zobrazovač
- Pripnúť obrázok
Úloha na dopracovanie.
- Zásuvka
You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots appear as blank grids in the Image editor. Use the J and Alt-J to cycle forwards and backwards through saved renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar.
- Vrstva zobrazenia
If you are using View Layers, use this menu to select which layer is displayed.
- Prekreslenie prechodu
If you are using Render Passes, use this menu to select which pass is displayed.
- Zobraziť kanály
Vyberie, ktoré farebné kanály sú zobrazované.
- Color and Alpha
Replaces transparent pixels with background checkerboard, denoting the alpha channel.
- Farba
Display the colored image, without alpha channel.
- Alfa
Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
- Z zásobník
Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
- Červená, zelená, modrá
Single Color Channel visualized as a grayscale image.
Hlavné zobrazenie¶
When LMB / RMB dragging mouse the color under the cursor is shown in the footer as well the cursor position and the color values in the RGBA, HSV and Luminance Color Space.