Gradient Texture Node¶
Opomba
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
The Gradient Texture node generates interpolated color and intensity values based on the input vector.
Inputs¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Properties¶
- Type
Controls the type of gradient generated.
- Linear:
Directly outputs the input X coordinate.
- Quadratic:
Interpolates the input X coordinate quadratically.
- Easing:
Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.
- Diagonal:
Averages the input X and Y coordinates.
- Spherical:
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Quadratic Sphere:
The same as Spherical, except interpolated quadratically.
- Radial:
Outputs a value based on the angle of the input around the Z axis.
Outputs¶
- Color
Texture color output.
- Factor
Texture intensity output.