Cảnh Khởi Đầu (Startup Scene)

After closing the splash, the startup scene is displayed in the 3D Viewport if no other blend-file was loaded. A customized startup scene can be saved as a part of the startup file.

../../_images/editors_3dview_startup-scene_labels.png

The Startup scene.

Phần Tử (Elements)

Khối Lập Phương (Cube)

The gray cube in the center of the scene is a mesh object. Because the cube is selected it is displayed with an orange outline.

Object Origin (Tọa Độ Gốc của Đối Tượng)

The Origin of the object is displayed as an orange dot and it marks the cube's (relative) position.

Nguồn/Ánh Sáng/Đèn (Light)

The circles with a thin line to the bottom is a light source illuminating the cube. Lights in: General Settings.

Máy Quay Phim (Camera)

The pyramid with a big triangle pointing upward is the camera used as point of view for rendering. See also: cameras in Cycles.

Con Trỏ 3D (3D Cursor)

The 3D cursor, a cross with a red-and-white circle, is used for placing objects in the scene.

Sàn Đồ Thị (Grid Floor)

The gray squares forming a floor mark the zero height of the world. The red and green lines are the axis of the world coordinate system. They meet at the origin, which is also the position of the Cube. The Grid Floor settings are in the Viewport Overlays popover.

Thông Tin Văn Bản (Text Info)

The visibility and settings of the overlays can be set in the Viewport Overlays popover.

Tên Góc Nhìn (View Name)

If the viewport camera is not aligned, the view is named "User" plus the perspective of the viewport camera.

Playback FPS

Displays the Frames Per Second screen rate, while playing an animation back.

Thông Tin Đối Tượng (Object Info)

Shown in brackets is the current frame. Followed by the path of the active object. And optionally the selected shape key and in brackets (<>) the Các Dấu Mốc (Markers) name on the current frame. The color of the Object Info is set by the Màu cho Trạng Thái (State Colors) (keyframe only).