Attribute Sample Texture¶
The Attribute Sample Texture node evaluates a texture for every point and stores the resulting colors in a new attribute. The mapping attribute can be anything that can be converted to a 3D vector. Typically, either the name of a UV map or the position attribute is used.
Ghi chú
UV maps can only be accessed after a Point Distribute node currently. This is a limitation that will be resolved.
An Attribute Sample Texture node can be added quickly by dragging a texture data-block into the node editor.
Đầu Vào (Inputs)¶
- Hình Học (Geometry)
Đầu vào hình học tiêu chuẩn.
- Ánh Xạ (Mapping)
Name of the attribute that determines where the texture is evaluated.
- Kết Quả (Result)
Name of the attribute where the results are stored.
Tính Chất (Properties)¶
- Texture (Chất Liệu)
The texture the node should sample colors from.
Đầu Ra (Outputs)¶
- Hình Học (Geometry)
Đầu ra hình học tiêu chuẩn.