Nút Toán Vectơ

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Nút Toán Vectơ.

The Vector Math node performs the selected math operation on the input vectors.

Đầu Vào

The inputs of the node are dynamic. Some inputs are only available in certain operations. For instance, the Scale input is only available in the Scale operator.

Véctơ

Input vector \(A = \begin{pmatrix} A_x \\ A_y \\ A_z \end{pmatrix}\).

Véctơ

Input vector \(B = \begin{pmatrix} B_x \\ B_y \\ B_z \end{pmatrix}\).

Tỷ Lệ

Input Scale \(s\).

Tính Chất

Thao Tác

The vector math operator to be applied on the input vectors.

Cộng Thêm

The sum of A and B. \(\begin{pmatrix} A_x + B_x \\ A_y + B_y \\ A_z + B_z \end{pmatrix}\)

Trừ

The difference between A and B. \(\begin{pmatrix} A_x - B_x \\ A_y - B_y \\ A_z - B_z \end{pmatrix}\)

Nhân

The entrywise product of A and B. \(\begin{pmatrix} A_x \cdot B_x \\ A_y \cdot B_y \\ A_z \cdot B_z \end{pmatrix}\)

Chia

The entrywise division of A by B. Division by zero results in zero. \(\begin{pmatrix} A_x / B_x \\ A_y / B_y \\ A_z / B_z \end{pmatrix}\)

Nhân Cộng

The entrywise combination of the multiply and addition operations. \(A * B + C\)

Tích Hữu Hướng

The cross product of A and B. \(\begin{pmatrix} A_y \cdot B_z - A_z \cdot B_y \\ A_z \cdot B_x - A_x \cdot B_z \\ A_x \cdot B_y - A_y \cdot B_x \end{pmatrix}\)

Phóng Chiếu

The projection of A onto B.

Phản Ảnh

The reflection of A around the normal B. B need not be normalized.

Khúc Xạ

For a given incident vector A, surface normal B and ratio of indices of refraction (IOR), refract outputs the refraction vector R.

Đối Mặt về Phía Trước

Orients a vector A to point away from a surface B as defined by its normal C. Computes \((dot(B, C) < 0) ? A : -A\).

Tích Vô Hướng

The dot product of A and B. \(A_x \cdot B_x + A_y \cdot B_y + A_z \cdot B_z\)

Khoảng Cách

The distance between A and B.

Chiều Dài

The length of A. \(\sqrt{A_x^2 + A_y^2 + A_z^2}\)

Tỷ Lệ

The result of multiplying A by the scalar input Scale. \(\begin{pmatrix} s \cdot A_x \\ s \cdot A_y \\ s \cdot A_z \end{pmatrix}\)

Bình Thường Hóa

The result of normalizing A. The result vector points to the same direction as A and has a length of 1. If A is (0, 0, 0), the result is (0, 0, 0) as well.

Nhắc Lại/Đảo Chiều

Wrap.

Bám Dính

The result of rounding A to the largest integer multiple of B less than or equal A.

Sàn/Floor

The entrywise floor of A.

Làm Tròn Lên

The entrywise ceiling of A.

Chia Lấy Số Dư/Modulo

The entrywise modulo of A by B.

Phân Số

The fractional part of A.

Tuyệt Đối

The entrywise absolute value of A.

Tối Thiểu

The entrywise minimum from A and B.

Tối Đa

The entrywise maximum from A and B.

Sin

The entrywise Sine of A.

Cos

The entrywise Cosine of A.

Tiếp Tuyến

The entrywise Tangent of A.

Đầu Ra

The output of the node is dynamic. It is either a vector or a scalar depending on the operator. For instance, the Length operator has a scalar output while the Add operator has a vector output.

Véctơ

Output vector.

Giá Trị

Giá trị Đầu Ra/xuất ngoại/kết quả.