Bộ Điều Chỉnh Mảng (Array Modifier)
The Array modifier creates an array of copies of the base object, with each copy being offset from the previous one in any of a number of possible ways.
Useful for creating complex repetitive drawings.
Multiple Array modifiers may be active for an object at the same time (e.g. to create complex three-dimensional constructs).
Tùy Chọn (Options)
- Số Lượng (Count)
Total number of copies.
- Vượt Quyền Nguyên Vật Liệu (Material Override)
Index of the material to use on duplicated strokes (0 use strokes original materials).
Dịch Chuyển Tương Đối (Relative Offset)
- Hệ Số X, Y, Z (Factor X, Y, Z)
Adds a translation equal to the object's bounding box size along each axis, multiplied by a scaling factor, to the offset. X, Y and Z scaling factors can be specified.
Dịch Chuyển Cố Định (Constant Offset)
- Hệ Số X, Y, Z (Factor X, Y, Z)
Adds a constant translation component to the duplicate object's offset. X, Y and Z constant components can be specified.
Dịch Chuyển của Vật Thể (Object Offset)
- Khoảng cách X, Y, Z (Distance X, Y, Z)
Adds a transformation taken from an object (relative to the current object) to the offset. It is good practice to use an empty object centered or near to the initial object.
Ngẫu Nhiên Hóa (Randomize)
- Dịch Chuyển X, Y, Z (Offset X, Y, Z)
Add random offset values to the copies.
- Xoay Chiều X, Y, Z (Rotation X, Y, Z)
Add random rotation values to the copies.
- Đổi Tỷ Lệ X, Y, Z (Scale X, Y, Z)
Add random scale values to the copies.
- Tỷ Lệ Đồng Đều (Uniform Scale)
Use the same random Seed for each scale axis in the copies for a uniform scale.
- Seed (Mầm)
Seed used by the pseudo-random number generator.
Ghi chú
The Depth Order used in the Grease Pencil object has an influence on the visualization of the strokes when using the Array modifier. See Depth Order for more information.