Nút Hình Trụ (Cylinder Node)

Cylinder node.

The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.

Đầu Vào (Inputs)

Vertices (Điểm Đỉnh)

Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.

Số Phân Cạnh/Cung (Side Segments)

Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.

Số Phân Vòng Phủ Kín (Fill Segments)

Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.

Bán Kính (Radius)

Distance of the vertices from the Z axis. If this is zero, the output will be a single line.

Chiều/Độ Sâu (Depth)

Height of the cylinder.

Tính Chất (Properties)

Kiểu Phủ Kín (Fill Type)

How the circles at the top and bottom are filled with faces when their radius is larger than zero.

Không (None)

Do not fill the circles.

Đa-Giác Nhiều Cạnh (N-Gon)

Fill the innermost segment of the circles with a single face.

Tam Giác (Triangles)

Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.

Đầu Ra (Outputs)

Mesh (Khung Lưới)

Standard geometry output.

Đỉnh (Top)

A boolean attribute field with a selection of the faces on the top of the cylinder. If the Fill Type property is None, then this will be a selection of the top edges instead. If the Radius is zero, this will be a selection of the top point.

Bên (Side)

A boolean attribute field with a selection of the faces on the side of the cylinder.

Đáy (Bottom)

This is the same as the Top selection output, but on the bottom side of the geometry instead.