对齐¶
这些选项允许您对视图进行对齐和定位。
坐标轴¶
Blender uses a right-angled "Cartesian" coordinate system with the Z axis pointing upwards.
X axis: | Left / Right |
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Y axis: | Front / Back |
Z axis: | Top / Bottom |
You can select the viewing direction for a 3D View with the View menu entries, or by pressing the hotkeys.
这些操作将视图更改为与指定的全局轴对齐:
Top: | Numpad7 |
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Front: | Numpad1 |
Right: | Numpad3 |
Holding Ctrl shows the other side of the same axis.
Bottom: | Ctrl-Numpad7 |
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Back: | Ctrl-Numpad1 |
Left: | Ctrl-Numpad3 |
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.