相机视图

../../../_images/editors_3dview_navigate_camera-view_example.png

猴头的摄像机视图。

The Camera view shows the current scene as seen from the currently active camera's view point.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.

See also

Camera Settings for details how camera settings are used for display & rendering.

Hint

The active camera can be selected while in camera view using the camera frame (assuming the object isn't hidden).

Viewing the Active Camera

参考

模式:所有模式
菜单:View ‣ Cameras ‣ Active Camera
快捷键:Numpad0

This switches the view to the active camera. The triangle above the camera will become shaded when active.

Setting the Active Camera

参考

模式:物体模式
菜单:View ‣ Cameras ‣ Set Active Camera
快捷键:Ctrl-Numpad0
../../../_images/editors_3dview_navigate_camera-view_cameras.png

Active camera (left) displayed with a solid triangle above it.

This is the camera currently used for rendering and when viewing from the camera.

This sets the current active object as the active camera & switches to the camera view.

The active camera can also be set in the Scene tab of the Properties Editor.

Note

The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.

Animated Camera Switching

By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.

相机导航

有几种不同的方法可以在你的场景中导航和定位摄像机,其中一些解释如下。

在这个视图中,放大和缩小是可能的, 但是为了改变视角,您必须移动和旋转摄像机。

Hint

The active "camera" might be any kind of object. So these actions can be used, for example, to position and aim a light.

将活动相机移动到视图

参考

模式:物体模式
快捷键:Ctrl-Alt-Numpad0

This matches the active camera to a regular (non camera) view, for a convenient method of placing the camera without having to move the object directly.

摄像机视图定位

By enabling Lock Camera to View in the View panel of the Sidebar region, while in camera view, you can navigate the 3D View as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

See also

Fly/Walk Mode for first person navigation that moves the active camera too.

旋转, 平移, 移动, 路径

To perform these camera moves, the camera must first be selected so transform operations apply to it.

The following actions also assume that you are in camera view.

Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

滚动
R 进入物体旋转模式. 默认情况下,它将绕自身Z轴旋转 (与摄像机视图垂直的轴)旋转摄像机, 这就是相机 "roll"的定义。
垂直平移 或 倾斜
This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis -- this works with any axis; see the axis locking page).
水平平移 或 Yaw
这相当于绕着相机的局部Y轴旋转. 按 R, 然后 Y 两次.
滑动
对于摄像机, 按 G 然后 MMB (或 Z 两次).
横向跟踪
按下 G 并移动鼠标(你可以使用 X 两次 或 Y 两次来获得纯水平或纯垂直的横向跟踪).