MeshUVLoopLayer(bpy_struct)¶
base class — bpy_struct
- class bpy.types.MeshUVLoopLayer(bpy_struct)¶
- active¶
Set the map as active for display and editing
- Type:
boolean, default False
- active_clone¶
Set the map as active for cloning
- Type:
boolean, default False
- active_render¶
Set the UV map as active for rendering
- Type:
boolean, default False
- data¶
Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead
- Type:
bpy_prop_collection
ofMeshUVLoop
, (readonly)
- edge_selection¶
Selection state of the edge in the UV editor
- Type:
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- name¶
Name of UV map
- Type:
string, default “”, (never None)
- pin¶
UV pinned state in the UV editor
- Type:
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- uv¶
UV coordinates on face corners
- Type:
bpy_prop_collection
ofFloat2AttributeValue
, (readonly)
- vertex_selection¶
Selection state of the face corner the UV editor
- Type:
bpy_prop_collection
ofBoolAttributeValue
, (readonly)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type