Constraint Operators#
- bpy.ops.constraint.add_target()#
Add a target to the constraint
- bpy.ops.constraint.apply(*, constraint='', owner='OBJECT', report=False)#
Apply constraint and remove from the stack
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
report (boolean, (optional)) – Report, Create a notification after the operation
- bpy.ops.constraint.childof_clear_inverse(*, constraint='', owner='OBJECT')#
Clear inverse correction for Child Of constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.childof_set_inverse(*, constraint='', owner='OBJECT')#
Set inverse correction for Child Of constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.copy(*, constraint='', owner='OBJECT', report=False)#
Duplicate constraint at the same position in the stack
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
report (boolean, (optional)) – Report, Create a notification after the operation
- bpy.ops.constraint.copy_to_selected(*, constraint='', owner='OBJECT')#
Copy constraint to other selected objects/bones
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.delete(*, constraint='', owner='OBJECT', report=False)#
Remove constraint from constraint stack
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
report (boolean, (optional)) – Report, Create a notification after the operation
- bpy.ops.constraint.disable_keep_transform()#
Set the influence of this constraint to zero while trying to maintain the object’s transformation. Other active constraints can still influence the final transformation
- bpy.ops.constraint.followpath_path_animate(*, constraint='', owner='OBJECT', frame_start=1, length=100)#
Add default animation for path used by constraint if it isn’t animated already
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
frame_start (int in [-1048574, 1048574], (optional)) – Start Frame, First frame of path animation
length (int in [0, 1048574], (optional)) – Length, Number of frames that path animation should take
- bpy.ops.constraint.limitdistance_reset(*, constraint='', owner='OBJECT')#
Reset limiting distance for Limit Distance Constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.move_down(*, constraint='', owner='OBJECT')#
Move constraint down in constraint stack
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.move_to_index(*, constraint='', owner='OBJECT', index=0)#
Change the constraint’s position in the list so it evaluates after the set number of others
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
index (int in [0, inf], (optional)) – Index, The index to move the constraint to
- bpy.ops.constraint.move_up(*, constraint='', owner='OBJECT')#
Move constraint up in constraint stack
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.normalize_target_weights()#
Normalize weights of all target bones
- bpy.ops.constraint.objectsolver_clear_inverse(*, constraint='', owner='OBJECT')#
Clear inverse correction for Object Solver constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.objectsolver_set_inverse(*, constraint='', owner='OBJECT')#
Set inverse correction for Object Solver constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.
- bpy.ops.constraint.remove_target(*, index=0)#
Remove the target from the constraint
- Parameters:
index (int in [-inf, inf], (optional)) – index
- File:
- bpy.ops.constraint.stretchto_reset(*, constraint='', owner='OBJECT')#
Reset original length of bone for Stretch To Constraint
- Parameters:
constraint (string, (optional, never None)) – Constraint, Name of the constraint to edit
owner (enum in ['OBJECT', 'BONE'], (optional)) –
Owner, The owner of this constraint
OBJECT
Object – Edit a constraint on the active object.BONE
Bone – Edit a constraint on the active bone.