World(ID)#
base classes — bpy_struct
, ID
- class bpy.types.World(ID)#
World data-block describing the environment and ambient lighting of a scene
- color#
Color of the background
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.05, 0.05, 0.05)
- cycles#
Cycles world settings
- Type:
CyclesWorldSettings
, (readonly)
- cycles_visibility#
Cycles visibility settings
- Type:
CyclesVisibilitySettings
, (readonly)
- light_settings#
World lighting settings
- Type:
WorldLighting
, (readonly, never None)
- lightgroup#
Lightgroup that the world belongs to
- Type:
string, default “”, (never None)
- mist_settings#
World mist settings
- Type:
WorldMistSettings
, (readonly, never None)
- probe_resolution#
Resolution when baked to a texture
- Type:
enum in [‘128’, ‘256’, ‘512’, ‘1024’, ‘2048’, ‘4096’], default ‘1024’
- sun_angle#
Angular diameter of the Sun as seen from the Earth
- Type:
float in [0, 3.14159], default 0.00918043
- sun_shadow_filter_radius#
Blur shadow aliasing using Percentage Closer Filtering
- Type:
float in [0, inf], default 1.0
- sun_shadow_jitter_overblur#
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts
- Type:
float in [0, 100], default 10.0
- sun_shadow_maximum_resolution#
Maximum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.
- Type:
float in [0, inf], default 0.001
- sun_threshold#
If non-zero, the maximum value for world contribution that will be recorded inside the world light probe. The excess contribution is converted to a sun light. This reduces the light bleeding caused by very bright light sources.
- Type:
float in [0, inf], default 10.0
- use_eevee_finite_volume#
The world’s volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly.
- Type:
boolean, default False
- use_nodes#
Use shader nodes to render the world
- Type:
boolean, default False
- use_sun_shadow#
Enable sun shadow casting
- Type:
boolean, default True
- use_sun_shadow_jitter#
Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type