Gpencil Operators#

bpy.ops.gpencil.annotate(*, mode='DRAW', arrowstyle_start='NONE', arrowstyle_end='NONE', use_stabilizer=False, stabilizer_factor=0.75, stabilizer_radius=35, stroke=None, wait_for_input=True)#

Make annotations on the active data

Parameters:
  • mode (enum in ['DRAW', 'DRAW_STRAIGHT', 'DRAW_POLY', 'ERASER'], (optional)) –

    Mode, Way to interpret mouse movements

    • DRAW Draw Freehand – Draw freehand stroke(s).

    • DRAW_STRAIGHT Draw Straight Lines – Draw straight line segment(s).

    • DRAW_POLY Draw Poly Line – Click to place endpoints of straight line segments (connected).

    • ERASER Eraser – Erase Annotation strokes.

  • arrowstyle_start (enum in ['NONE', 'ARROW', 'ARROW_OPEN', 'ARROW_OPEN_INVERTED', 'DIAMOND'], (optional)) –

    Start Arrow Style, Stroke start style

    • NONE None – Don’t use any arrow/style in corner.

    • ARROW Arrow – Use closed arrow style.

    • ARROW_OPEN Open Arrow – Use open arrow style.

    • ARROW_OPEN_INVERTED Segment – Use perpendicular segment style.

    • DIAMOND Square – Use square style.

  • arrowstyle_end (enum in ['NONE', 'ARROW', 'ARROW_OPEN', 'ARROW_OPEN_INVERTED', 'DIAMOND'], (optional)) –

    End Arrow Style, Stroke end style

    • NONE None – Don’t use any arrow/style in corner.

    • ARROW Arrow – Use closed arrow style.

    • ARROW_OPEN Open Arrow – Use open arrow style.

    • ARROW_OPEN_INVERTED Segment – Use perpendicular segment style.

    • DIAMOND Square – Use square style.

  • use_stabilizer (boolean, (optional)) – Stabilize Stroke, Helper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)

  • stabilizer_factor (float in [0, 1], (optional)) – Stabilizer Stroke Factor, Higher values gives a smoother stroke

  • stabilizer_radius (int in [0, 200], (optional)) – Stabilizer Stroke Radius, Minimum distance from last point before stroke continues

  • stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke

  • wait_for_input (boolean, (optional)) – Wait for Input, Wait for first click instead of painting immediately

bpy.ops.gpencil.annotation_active_frame_delete()#

Delete the active frame for the active Annotation Layer

bpy.ops.gpencil.annotation_add()#

Add new Annotation data-block

Unlink active Annotation data-block

bpy.ops.gpencil.layer_annotation_add()#

Add new Annotation layer or note for the active data-block

bpy.ops.gpencil.layer_annotation_move(*, type='UP')#

Move the active Annotation layer up/down in the list

Parameters:

type (enum in ['UP', 'DOWN'], (optional)) – Type

bpy.ops.gpencil.layer_annotation_remove()#

Remove active Annotation layer

bpy.ops.gpencil.tint_flip()#

Switch tint colors

File:

startup/bl_ui/properties_grease_pencil_common.py:702