ShaderNodeOutputWorld(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeOutputWorld(ShaderNode)

Output light color information to the scene’s World

is_active_output

True if this node is used as the active output

Type:

boolean, default False

target

Which renderer and viewport shading types to use the shaders for

  • ALL All – Use shaders for all renderers and viewports, unless there exists a more specific output.

  • EEVEE EEVEE – Use shaders for EEVEE renderer.

  • CYCLES Cycles – Use shaders for Cycles renderer.

Type:

enum in [‘ALL’, ‘EEVEE’, ‘CYCLES’], default ‘ALL’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions