Spline(bpy_struct)#
base class — bpy_struct
- class bpy.types.Spline(bpy_struct)#
Element of a curve, either NURBS, Bézier or Polyline or a character with text objects
- bezier_points#
Collection of points for Bézier curves only
- Type:
SplineBezierPoints
bpy_prop_collection
ofBezierSplinePoint
, (readonly)
- character_index#
Location of this character in the text data (only for text curves)
- Type:
int in [0, inf], default 0, (readonly)
- hide#
Hide this curve in Edit mode
- Type:
boolean, default False
- material_index#
Material slot index of this curve
- Type:
int in [0, 32767], default 0
- order_u#
NURBS order in the U direction. Higher values make each point influence a greater area, but have worse performance.
- Type:
int in [2, 64], default 0
- order_v#
NURBS order in the V direction. Higher values make each point influence a greater area, but have worse performance.
- Type:
int in [2, 64], default 0
- point_count_u#
Total number points for the curve or surface in the U direction
- Type:
int in [0, inf], default 0, (readonly)
- point_count_v#
Total number points for the surface on the V direction
- Type:
int in [0, inf], default 0, (readonly)
- points#
Collection of points that make up this poly or nurbs spline
- Type:
SplinePoints
bpy_prop_collection
ofSplinePoint
, (readonly)
- radius_interpolation#
The type of radius interpolation for Bézier curves
- Type:
enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’
- resolution_u#
Curve or Surface subdivisions per segment
- Type:
int in [1, 1024], default 0
- resolution_v#
Surface subdivisions per segment
- Type:
int in [1, 1024], default 0
- tilt_interpolation#
The type of tilt interpolation for 3D, Bézier curves
- Type:
enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’
- type#
The interpolation type for this curve element
- Type:
enum in [‘POLY’, ‘BEZIER’, ‘NURBS’], default ‘POLY’
- use_bezier_u#
Make this nurbs curve or surface act like a Bézier spline in the U direction
- Type:
boolean, default False
- use_bezier_v#
Make this nurbs surface act like a Bézier spline in the V direction
- Type:
boolean, default False
- use_cyclic_u#
Make this curve or surface a closed loop in the U direction
- Type:
boolean, default False
- use_cyclic_v#
Make this surface a closed loop in the V direction
- Type:
boolean, default False
- use_endpoint_u#
Make this nurbs curve or surface meet the endpoints in the U direction
- Type:
boolean, default False
- use_endpoint_v#
Make this nurbs surface meet the endpoints in the V direction
- Type:
boolean, default False
- use_smooth#
Smooth the normals of the surface or beveled curve
- Type:
boolean, default False
- calc_length(*, resolution=0)#
Calculate spline length
- Parameters:
resolution (int in [0, 1024], (optional)) – Resolution, Spline resolution to be used, 0 defaults to the resolution_u
- Returns:
Length, Length of the polygonaly approximated spline
- Return type:
float in [0, inf]
- valid_message(direction)#
Return the message
- Parameters:
direction (int in [0, 1]) – Direction, The direction where 0-1 maps to U-V
- Returns:
Return value, The message or an empty string when there is no error
- Return type:
string
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass