PointLight(Light)#

base classes — bpy_struct, ID, Light

class bpy.types.PointLight(Light)#

Omnidirectional point Light

energy#

Light energy emitted over the entire area of the light in all directions

Type:

float in [-inf, inf], default 10.0

shadow_buffer_clip_start#

Shadow map clip start, below which objects will not generate shadows

Type:

float in [1e-06, inf], default 0.05

shadow_filter_radius#

Blur shadow aliasing using Percentage Closer Filtering

Type:

float in [0, inf], default 1.0

shadow_jitter_overblur#

Apply shadow tracing to each jittered sample to reduce under-sampling artifacts

Type:

float in [0, 100], default 10.0

shadow_maximum_resolution#

Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.

Type:

float in [0, inf], default 0.001

shadow_soft_size#

Light size for ray shadow sampling (Raytraced shadows)

Type:

float in [0, inf], default 0.0

use_absolute_resolution#

Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel

Type:

boolean, default False

use_shadow_jitter#

Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.

Type:

boolean, default False

use_soft_falloff#

Apply falloff to avoid sharp edges when the light geometry intersects with other objects

Type:

boolean, default True

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#