Surface Operators

bpy.ops.surface.primitive_nurbs_surface_circle_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Circle

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object

bpy.ops.surface.primitive_nurbs_surface_curve_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Curve

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object

bpy.ops.surface.primitive_nurbs_surface_cylinder_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Cylinder

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object

bpy.ops.surface.primitive_nurbs_surface_sphere_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Sphere

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object

bpy.ops.surface.primitive_nurbs_surface_surface_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Patch

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object

bpy.ops.surface.primitive_nurbs_surface_torus_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))

Construct a Nurbs surface Torus

Parameters:
  • radius (float in [0, inf], (optional)) – Radius

  • enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object

  • align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –

    Align, The alignment of the new object

    • WORLD World – Align the new object to the world.

    • VIEW View – Align the new object to the view.

    • CURSOR 3D Cursor – Use the 3D cursor orientation for the new object.

  • location (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object

  • rotation (mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object

  • scale (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object