Principled Volume

../../../_images/render_shader-nodes_shader_volume-principled_node.png

Principled Volume.

The Principled Volume shader combines all volume shading components into a single easy to use node. Volumes like smoke and fire can be rendered with a single shader node, which includes scattering, absorption and blackbody emission.

Inputs

Color
Volume scattering color.
Color Attribute
Volume grid for coloring the volume. Use « color » for smoke simulations.
Density
Density of the volume.
Density Attribute
Volume grid to define the density, typically « density ».
Anisotropy
Backward or forward scattering direction.
Absorption Color
Volume shadow color tint.
Emission Strength
Amount of light to emit.
Emission Color
Emission color tint.
Blackbody Intensity
Blackbody emission for fire. Set to 1 for physically accurate intensity.
Blackbody Tint
Color tint for blackbody emission.
Temperature
Temperature in kelvin for blackbody emission, higher values emit more.
Temperature Attribute
Volume grid to define the temperature, typically « temperature ».

Outputs

Volume
Standard shader output.

Examples

../../../_images/render_materials_components_volume_principled.jpg