Poly Build¶
Reference
- Mode:
Edit Mode
- Tool:
Poly Build combines several mesh editing tools into one, letting you work more quickly. It’s especially useful for retopology.
Tool Settings¶
- Create Quads
When creating a new triangle that shares an edge with an existing one, automatically dissolves this edge so you’re left with a quad.
Controls¶
- Adding Geometry Ctrl-LMB
Creates a new vertex at the mouse cursor, then creates a triangle using this new vertex and the nearest existing edge. If the existing edge already has two neighboring faces, instead creates a new edge using the new vertex and the nearest existing vertex. Holding Ctrl will preview the result in blue.
- Deleting Geometry Shift-LMB
Dissolves the vertex/deletes the face under the mouse cursor. Holding Shift will highlight the target element in red.
- Moving Vertices LMB
You can move a vertex by dragging it.
- Extruding Edges LMB
You can extrude an edge into a quad by dragging it.
Tips
It is useful to enable Snapping and Auto Merge while tweaking vertices to combine them.