Điểm Nhìn (Viewpoint)¶
Blender uses a right-angled "Cartesian" coordinate system with the Z axis pointing upwards.
- X axis
Trái / Phải (Left / Right)
- Y axis
Front / Back
- Z axis
Top / Bottom
You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.
These operators change the view to be aligned with the specified global axes:
- Đỉnh (Top)
Số 7 Bàn Số (Numpad7)
- Đằng Trước (Front)
Số 1 Bàn Số (Numpad1)
- Phải (Right)
Số 3 Bàn Số (Numpad3)
Holding Ctrl shows the other side of the same axis:
- Đáy (Bottom)
Ctrl-Số 7 Bàn Số (Numpad7)
- Đằng Sau/Quay Trở Lại (Back)
Ctrl-Số 1 Bàn Số (Numpad1)
- Trái (Left)
Ctrl-Số 3 Bàn Số (Numpad3)
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.