Tô Bóng Mịn Màng & Phẳng Bẹt

The appearance of the mesh edges are determined to be evened out or well defined within the 3D Viewport and render. In Edit Mode, individual faces can be selected to determine which faces are smoothed or flattened.

Ghi chú

Both Shade Smooth and Flat are also available in Object Mode and function the same way.

Tô Bóng Mịn Màng

Tham Chiếu

Chế Độ

Chế Độ Biên Soạn

Trình Đơn

Cảnh (Scene) ‣ Bộ Khóa (Keying Set)

Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.

Tô Bóng Phẳng

Tham Chiếu

Chế Độ

Chế Độ Biên Soạn

Trình Đơn

Xương (Bone) ‣ Mối Quan Hệ (Relations)

Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.

Mẹo

Use the Edge Split modifier and Auto Smooth within the mesh data properties to balance between smooth surfaces and sharp edges.