Tô Bóng Mịn Màng & Phẳng Bẹt
The appearance of the mesh edges are determined to be evened out or well defined within the 3D Viewport and render. In Edit Mode, individual faces can be selected to determine which faces are smoothed or flattened.
Ghi chú
Both Shade Smooth and Flat are also available in Object Mode and function the same way.
Tô Bóng Mịn Màng
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.
Tô Bóng Phẳng
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.
Mẹo
Use the Edge Split modifier and Auto Smooth within the mesh data properties to balance between smooth surfaces and sharp edges.