Giao Cắt (Bool)

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Chế Độ

Chế Độ Biên Soạn

Trình Đơn

Xương (Bone) ‣ Động Học Ngược (IK) (Inverse Kinematics)

Performs Boolean operations with the selection on the unselected geometry. While the Bộ Điều Chỉnh Bool is useful for non-destructive edits, access to these operations with a tool in Edit Mode can be useful to quickly perform edits.

Thao tác Lôgic Bool
Giao Cắt Nhau

Opposite of Difference (everything inside of the target mesh is kept).

Hợp Nhất

The target mesh is added to the modified mesh.

Hiệu

The target mesh is subtracted from the modified mesh (everything outside of the target mesh is kept).

Trình Giải Nghiệm

Algorithm used to calculate the Boolean intersections.

Nhanh

Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry.

Ngưỡng hội nhập

Tolerance for close faces to be considered touching. It may be useful to increase this when some intersections aren't detected that should be and when extra geometry is being created because edges aren't detected as overlapping.

Cảnh báo

A threshold approaching the size of faces may cause very slow calculation, in general keep this value small.

Chính Xác

Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver.

Tráo Đổi

Changes the order of the operations when using Difference to determine which side is kept.

Bản Thân Giao Cắt Nhau

Correctly calculates cases when one or both operands have self-intersections, this involves more calculations making it slower.