Bộ Điều Chỉnh Móc (Hook Modifier)

The Hook modifier is used to deform a mesh, curve or lattice using another object (usually an empty or a bone but it can be any object). As an object specified as hook moves, it pulls vertices or control points from the geometry with it. You can think of it as animated Proportional Editing.

While hooks do not give you the fine control over vertices movement that shape keys do, they have the advantage that you can select vertices directly for manipulation.

To assign selected vertices (in Edit Mode) you can use the Assign button on the modifier panel or use the Add Hook menu.

Tùy Chọn (Options)

../../../_images/modeling_modifiers_deform_hooks_panel.png

Bộ điều chỉnh Móc.

Object (Vật Thể)

The name of the object to hook vertices to.

Vertex Group (Nhóm Điểm Đỉnh)

Allows you to define the influence per vertex.

Useful when you want something other than a spherical field of influence.

Đảo Nghịch <->

Inverts the influence of the selected vertex group, meaning that the group now represents vertices that will not be deformed by the modifier.

The setting reverses the weight values of the group.

Độ Đậm/Sức Mạnh/Cường Độ (Strength)

Adjust this hooks influence on the vertices, were (0.0 to 1.0) (no change to fully follows the hook).

Since multiple hooks can work on the same vertices, you can weight the influence of a hook using this property.

The following settings are only available in Edit Mode:

Hoàn Lại (Reset)

Recalculate and clear the offset transform of the hook.

Đặt Lại về Trung Tâm (Recenter)

Đổi vị trí của con trỏ 3D.

Lựa Chọn (Select)

Select the vertices affected by this hook.

Chỉ Định (Assign)

Assigns selected vertices to this hook.

Cảnh báo

The Hook Modifier stores vertex indices from the original mesh to determine what to affect. This means that modifiers that generate geometry, like Subdivision Surface, should always be put after the Hook one in the stack. Otherwise, the generated geometry will be left out of the hook's influence.

Suy Giảm Dần (Falloff)

Thể Loại (Type)

This can be used to adjust the kind of influence curve that the hook has on the mesh. You can also define a custom curve to get a much higher level of control.

Bán Kính (Radius)

The size of the hooks influence.

Suy Giảm Đồng Đều (Uniform Falloff)

Sắp đặt này là có lợi khi sử dụng móc treo/mắc gài vào/bằng móc trên các vật thể có tỷ lệ được biến đổi, đặc biệt trong các trường hợp non-uniform gây ra sự co kéo trong kết quả của móc treo/mắc gài vào/bằng móc.

This is especially useful for lattices, where it is common to use non-uniform scaling.

Ví Dụ (Example)

../../../_images/modeling_modifiers_deform_hooks_example.png

Empty used as Hook to deform a subdivided cube.