Bộ điều chỉnh làm cong/uốn oằn (Warp Modifier)

The Warp modifier can be used to warp parts of a mesh to a new location in a very flexible way, by using two objects to select the "from" and "to" regions.

../../../_images/modeling_modifiers_deform_warp_example.png

A Warp modifier applied to a grid mesh.

This modifier is a bit tricky to understand at first. It requires two points, specified by the two target objects' origins. The "from" point designates a point in space that is pulled toward the "to" point. It is akin to using the Proportional Editing in Edit Mode.

Tùy Chọn (Options)

../../../_images/modeling_modifiers_deform_warp_panel.png

Bộ Điều Chỉnh Uốn Oằn.

Vật Thể Nguồn (Object From)

The object defining the origin transformation of the warp.

Vật Thể Đích (Object To)

The object defining the destination transformation of the warp.

Duy Trì Thể Tích (Preserve Volume)

Enables volume preservation when rotating one of the transforms.

Độ Đậm/Sức Mạnh/Cường Độ (Strength)

Sets how strong the effect is.

Vertex Group (Nhóm Điểm Đỉnh)

The name of a vertex group which is used to control the influence of the modifier. If left empty, the modifier affects all vertices equally.

Đảo Nghịch <->

Inverts the influence of the selected vertex group, meaning that the group now represents vertices that will not be deformed by the modifier.

The setting reverses the weight values of the group.

Suy Giảm Dần (Falloff)

Loại Suy Giảm Dần (Falloff Type)

Sets the way the strength of the warp change as it goes from the center of the transform to the Radius value. See Proportional Editing for descriptions of the falloff types.

Bán Kính (Radius)

Sets the distance from the transforms that can be warped by the transform handles.

Texture (Chất Liệu)

Texture (Chất Liệu)

You can finely control which vertices are affected by the warp, and to what extent, using a texture.

Xin xem bảng tra cứu trọn vẹn ở phần các tùy chọn về chắn lọc (common masking options).

Cách Sử Dụng (Usage)

The Warp modifier can be awkward to use sometimes, and its use case is rather small, but there are a few still. For example, it can be used to have an interactive Proportional Editing that can be used for animations.

Another way to use this modifier is similar to the Deform Modifier. This allows you to deform parts of the mesh without having to make a vertex group.

Một Số Ví Dụ (Examples)

../../../_images/modeling_modifiers_deform_warp_example-curve-falloff.png

Warp Modifier with a custom falloff curve.