Bộ Điều Chỉnh bộ nhớ đệm khung lưới (Mesh Cache Modifier)
The Mesh Cache modifier main use is for animated mesh data to be applied to a mesh and played back, deforming the mesh.
This works in a similar way to shape keys, but is aimed at playing back external files and is often used for interchange between applications.
Mẹo
Both MDD and PC2 depend on the vertex order on the mesh remaining unchanged. This is a limitation of this method, so take care not to add, remove or reorder vertices once this modifier is used.
Tùy Chọn (Options)
- Định Dạng/Hình Thức (Format)
The input file format (currently
.mdd
and.pc2
are supported).- Đường dẫn tập tin (File Path)
Path to the cache file.
- Tác Động/Ảnh Hưởng (Influence)
Factor to adjust the influence of the modifier's deformation, useful for blending in/out from the cache data.
- Chế Độ Biến Dạng (Deform Mode)
This setting defaults to Overwrite which will replace the vertex locations with those in the cache file. However, you may want to use shape keys, for example, and mix them with the mesh cache. In this case you can select the Deform option which integrates deformations with the mesh cache result.
Ghi chú
This feature is limited to making smaller, isolated edits and will not work for larger changes such as re-posing limbs.
- Interpolation (Nội Suy)
None, or Linear, which will blend between frames. Use linear when the frames in the cache file do not match up exactly with the frames in the blend-file.
- Vertex Group (Nhóm Điểm Đỉnh)
If set, restrict the effect to the only vertices in that vertex group.
- Đảo Nghịch
<->
Inverts the influence of the selected vertex group, meaning that the group now represents vertices that will not be deformed by the modifier.
The setting reverses the weight values of the group.
- Đảo Nghịch
Bố Trí Lại Thời Gian (Time Remapping)
- Chế Độ Thời Gian (Time Mode)
Select how time is calculated.
- Khung Hình (Frame)
Allows you to control the frames, which will ignore timing data in the file but is often useful since it gives simple control.
- Thời Gian (Time)
Evaluates time in seconds, taking into account timing information from the file (offset and frame-times).
- Hệ Số (Factor)
Evaluates the entire animation as a value in the [0, 1] range.
- Chế Độ Chơi (Play Mode)
Select how playback operates.
- Cảnh (Scene)
Use the current frame from the scene to control playback.
- Khởi Đầu tại Khung Hình (Frame Start)
Play the cache starting from this frame.
- Tỷ Lệ Khung Hình (Frame Scale)
Scale time by this factor (applied after the start value).
- Tùy Chỉnh (Custom)
Control animation timing manually.
- Giá trị Ước Tính (Evaluation Value)
Property used for animation time, this gives more control of timing (typically this value will be animated).
Ánh Xạ Trục (Axis Mapping)
- Trục Hướng về Trước/Lên Trên (Forward/Up Axis)
The axis for forward and up used in the source file.
- Lật Trục (Flip Axis)
In rare cases you may also need to flip the coordinates on an axis.