Bộ Điều Chỉnh Phóng Chiếu UV (UV Project Modifier)

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Projecting the Blender logo onto Suzanne.

The UV Project modifier acts like a slide projector. It emits a UV map from the negative Z axis of a controller object (such as an empty object), and applies it to the object as the "light" hits it.

Download an example.

Tùy Chọn (Options)

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Bộ Điều Chỉnh Phóng Chiếu UV.

UV Map (Ánh Xạ UV)

Ánh Xạ UV nào sẽ được sửa đổi. Đặt mặc định là tầng kết xuất đang hoạt động.

tỷ lệ Tương Quan X/Y (Aspect X/Y)

Changes the image's aspect ratio. Only apply when a camera is used as projector object.

Đổi Tỷ Lệ X/Y (Scale X/Y)

Scales the image. Only apply when a camera is used as projector object.

Máy Phóng Chiếu (Projectors)

Up to ten projector objects are supported. Each face will choose the closest and aligned projector with its surface normal. Projections emit from the negative Z axis (i.e. straight down a camera or light). If the projector is a camera, the projection will adhere to its perspective/orthographic setting.

Object (Vật Thể)

Specify the projector object(s).

Cách Sử Dụng (Usage)

Chung Chung (General)

UV Project is great for making spotlights more diverse, and also for creating decals to break up repetition.

Usually, an Image Texture node mapped to the UV map that the modifier targets is added to the object's material.

Những Hạn Chế Từng Biết Đến (Known Limitations)

Các Điểm Đỉnh Nằm Sau Máy Quay Phim (Vertices Behind the Camera)

When projecting geometry in a perspective view, vertices behind the camera are not properly mapped. You can workaround this by subdividing geometry so that faces in front of the camera have correctly mapped UVs.