Collection (Tập Hợp)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Vật Thể (Object Mode)

Bảng (Panel)

Properties ‣ Object Properties ‣ Instancing ‣ Collection

Instance Collections allows you to create an instance of a collection for each instance of another object. Collections may contain animations, objects with physics simulations and even other nested collections.

Sử Dụng Cơ Bản (Basic Usage)

Tạo một Tập Hợp (Create a Collection):
  • Create a new collection (this can be done via the Outliner).

  • Link the objects that need to be instanced as part of the newly created collection.

Tạo Thực Thể Tập Hợp mới (Create a new Collection Instance):
  • Add ‣ Collection Instance

At this point, an instance of the collection and an empty object will appear. You can duplicate the empty, and the Instance Collections settings will be preserved for each empty. This way, you can get multiple copies of linked data very easily.

Tập Hợp và Kết Nối Năng Động (Collections and Dynamic Linking)

See Appending and Linking to understand how to dynamically link data from another blend-file into the current file. You can dynamically link collections from one blend-file to another. When you do so, the linked collection does not appear anywhere in your scene until you create an object controlling where the collection instance appears.

Biến một Tập Hợp Thực Thể thành Thật (Making an Instanced Collection Real)

If you want to make further edits on an instanced collection select the Instance Collection. Then call Biến Bản Sao Thành Thật (Make Instances Real) to convert the collection into regular objects that can be transformed and animated normally.

Ghi chú

Note that if the instanced collection was linked from an external file, the Object Data (mesh, materials, textures, transforms) will also still be linked from the original collection. However, the various object's parent-child relationships do not carry over.