Thực Thể Hóa (Instancing)

Ghi chú

Geometry nodes provides a more flexible way to instance objects, with the Nút Thực Thể trên Điểm (Instance on Points Node).

Vertices (Điểm Đỉnh)

This creates an instance of all children of this object on each vertex (for mesh objects only).

Bề Mặt (Faces)

This creates an instance of all children of this object on each face (for mesh objects only).

Collection (Tập Hợp)

This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Proxy.