Mịn Màng (Smooth)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Điêu Khắc (Sculpt Mode)
- Công Cụ (Tool)
- Tổ Hợp Phím Tắt (Shortcut)
Shift-S
Eliminates irregularities in the area of the mesh within the brush's influence by smoothing the positions of the vertices. The inverse of this tool is to sharpen the details in a mesh by applying a Laplacian smooth in the opposite direction.
Những Sắp Đặt của Đầu Bút Vẽ (Brush Settings)
- Chiều Hướng (Direction)
The operation to apply to the mesh. This setting can be toggled with Ctrl while sculpting.
- Mịn Màng (Smooth)
Smooths the surface of the mesh by decreasing the difference between creases and valleys.
- Làm Nổi Bật các Chi Tiết (Enhance Details)
Sharpens details on the surface of the mesh by intensifying the difference between creases and valleys.
- Biến Dạng (Deformation)
Kiểu biến dạng sử dụng cho đầu bút vẽ.
- Biến Dạng Kiểu Laplace (Laplacian)
Làm mượt bề mặt và thể tích.
- Bề Mặt (Surface)
Smooths the surface of the mesh, while preserving the volume.
- Bảo Tồn Hình Dạng (Shape Preservation)
How much of the original shape is preserved when smoothing. Increasing the value reduces the effect of having multiple iterations on the strength of smoothing.
- Dịch Hình Từng Điểm Đỉnh (Per-Vertex Displacement)
How much the position of each individual vertex influences the final result. Increasing the value reduces the overall strength of smoothing.
- Số Lần Lặp Lại (Iterations)
Số lần lặp lại quá trình làm mịn cho mỗi bước của đầu bút vẽ.
Ghi chú
This method works by applying regular smoothing, computing the difference between the original (blended between start of iteration and fully original based on Shape Preservation) and the smoothed mesh, smoothing these offsets, pushing vertices back using the smoothed offsets, and finally blending in the original mesh based on Per-Vertex Displacement.