Font Drawing (blf)#
This module provides access to Blender’s text drawing functions.
Hello World Text Example#
Example of using the blf module. For this module to work we
need to use the OpenGL wrapper bgl
as well.
# import stand alone modules
import blf
import bpy
font_info = {
"font_id": 0,
"handler": None,
}
def init():
"""init function - runs once"""
import os
# Create a new font object, use external ttf file.
font_path = bpy.path.abspath('//Zeyada.ttf')
# Store the font indice - to use later.
if os.path.exists(font_path):
font_info["font_id"] = blf.load(font_path)
else:
# Default font.
font_info["font_id"] = 0
# set the font drawing routine to run every frame
font_info["handler"] = bpy.types.SpaceView3D.draw_handler_add(
draw_callback_px, (None, None), 'WINDOW', 'POST_PIXEL')
def draw_callback_px(self, context):
"""Draw on the viewports"""
# BLF drawing routine
font_id = font_info["font_id"]
blf.position(font_id, 2, 80, 0)
blf.size(font_id, 50.0)
blf.draw(font_id, "Hello World")
if __name__ == '__main__':
init()
- blf.aspect(fontid, aspect)#
Set the aspect for drawing text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.aspect (float) – The aspect ratio for text drawing to use.
- blf.clipping(fontid, xmin, ymin, xmax, ymax)#
Set the clipping, enable/disable using CLIPPING.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.xmin (float) – Clip the drawing area by these bounds.
ymin (float) – Clip the drawing area by these bounds.
xmax (float) – Clip the drawing area by these bounds.
ymax (float) – Clip the drawing area by these bounds.
- blf.color(fontid, r, g, b, a)#
Set the color for drawing text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.r (float) – red channel 0.0 - 1.0.
g (float) – green channel 0.0 - 1.0.
b (float) – blue channel 0.0 - 1.0.
a (float) – alpha channel 0.0 - 1.0.
- blf.dimensions(fontid, text)#
Return the width and height of the text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.text (string) – the text to draw.
- Returns:
the width and height of the text.
- Return type:
tuple of 2 floats
- blf.disable(fontid, option)#
Disable option.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.option (int) – One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.
- blf.draw(fontid, text)#
Draw text in the current context.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.text (string) – the text to draw.
- blf.enable(fontid, option)#
Enable option.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.option (int) – One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.
- blf.load(filepath)#
Load a new font.
- Parameters:
filepath (string or bytes) – the filepath of the font.
- Returns:
the new font’s fontid or -1 if there was an error.
- Return type:
integer
- blf.position(fontid, x, y, z)#
Set the position for drawing text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.x (float) – X axis position to draw the text.
y (float) – Y axis position to draw the text.
z (float) – Z axis position to draw the text.
- blf.rotation(fontid, angle)#
Set the text rotation angle, enable/disable using ROTATION.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.angle (float) – The angle for text drawing to use.
- blf.shadow(fontid, level, r, g, b, a)#
Shadow options, enable/disable using SHADOW .
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.level (int) – The blur level (0, 3, 5) or outline (6).
r (float) – Shadow color (red channel 0.0 - 1.0).
g (float) – Shadow color (green channel 0.0 - 1.0).
b (float) – Shadow color (blue channel 0.0 - 1.0).
a (float) – Shadow color (alpha channel 0.0 - 1.0).
- blf.shadow_offset(fontid, x, y)#
Set the offset for shadow text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.x (float) – Vertical shadow offset value in pixels.
y (float) – Horizontal shadow offset value in pixels.
- blf.size(fontid, size)#
Set the size for drawing text.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.size (float) – Point size of the font.
- blf.unload(filepath)#
Unload an existing font.
- Parameters:
filepath (string or bytes) – the filepath of the font.
- blf.word_wrap(fontid, wrap_width)#
Set the wrap width, enable/disable using WORD_WRAP.
- Parameters:
fontid (int) – The id of the typeface as returned by
blf.load()
, for default font use 0.wrap_width (int) – The width (in pixels) to wrap words at.
- blf.CLIPPING#
Constant value 2
- blf.MONOCHROME#
Constant value 128
- blf.ROTATION#
Constant value 1
- blf.SHADOW#
Constant value 4
- blf.WORD_WRAP#
Constant value 64