Beztriple Interpolation Mode Items
Standard transitions between keyframes.
No interpolation, value of A gets held until B is encountered.
Straight-line interpolation between A and B (i.e. no ease in/out).
Smooth interpolation between A and B, with some control over curve shape.
Easing (by strength)
Predefined inertial transitions, useful for motion graphics (from least to most “dramatic”).
Sinusoidal easing (weakest, almost linear but with a slight curvature).
Exponential easing (dramatic).
Circular easing (strongest and most dynamic).
Simple physics-inspired easing effects.
Cubic easing with overshoot and settle.
Exponentially decaying parabolic bounce, like when objects collide.
Exponentially decaying sine wave, like an elastic band.