ShaderNodeTree(NodeTree)

base classes — bpy_struct, ID, NodeTree

class bpy.types.ShaderNodeTree(NodeTree)

Node tree consisting of linked nodes used for materials (and other shading data-blocks)

get_output_node(target)

Return active shader output node for the specified target

Parameters:

target (enum in ['ALL', 'EEVEE', 'CYCLES']) –

Target

  • ALL All – Use shaders for all renderers and viewports, unless there exists a more specific output.

  • EEVEE EEVEE – Use shaders for EEVEE renderer.

  • CYCLES Cycles – Use shaders for Cycles renderer.

Returns:

Node

Return type:

ShaderNode

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions