ShaderNodeTexBrick(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexBrick(ShaderNode)

Generate a procedural texture producing bricks

color_mapping

Color mapping settings

Type:

ColorMapping, (readonly, never None)

offset
Type:

float in [0, 1], default 0.5

offset_frequency
Type:

int in [1, 99], default 2

squash
Type:

float in [0, 99], default 1.0

squash_frequency
Type:

int in [1, 99], default 2

texture_mapping

Texture coordinate mapping settings

Type:

TexMapping, (readonly, never None)

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions