Add a boid rule to the current boid state
type (enum in ['GOAL', 'AVOID', 'AVOID_COLLISION', 'SEPARATE', 'FLOCK', 'FOLLOW_LEADER', 'AVERAGE_SPEED', 'FIGHT'], (optional)) –
GOALGoal – Go to assigned object or loudest assigned signal source.
AVOIDAvoid – Get away from assigned object or loudest assigned signal source.
AVOID_COLLISIONAvoid Collision – Maneuver to avoid collisions with other boids and deflector objects in near future.
SEPARATESeparate – Keep from going through other boids.
FLOCKFlock – Move to center of neighbors and match their velocity.
FOLLOW_LEADERFollow Leader – Follow a boid or assigned object.
AVERAGE_SPEEDAverage Speed – Maintain speed, flight level or wander.
FIGHTFight – Go to closest enemy and attack when in range.
Delete current boid rule
Move boid rule down in the list
Move boid rule up in the list
Add a boid state to the particle system
Delete current boid state
Move boid state down in the list
Move boid state up in the list