ID(bpy_struct)

base class — bpy_struct

subclasses — Action, Armature, Brush, CacheFile, Camera, Collection, Curve, Curves, FreestyleLineStyle, GreasePencil, Image, Key, Lattice, Library, Light, LightProbe, Mask, Material, Mesh, MetaBall, MovieClip, NodeTree, Object, PaintCurve, Palette, ParticleSettings, PointCloud, Scene, Screen, Sound, Speaker, Text, Texture, VectorFont, Volume, WindowManager, WorkSpace, World

class bpy.types.ID(bpy_struct)

Base type for data-blocks, defining a unique name, linking from other libraries and garbage collection

asset_data

Additional data for an asset data-block

Type:

AssetMetaData

is_embedded_data

This data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)

Type:

boolean, default False, (readonly)

is_evaluated

Whether this ID is runtime-only, evaluated data-block, or actual data from .blend file

Type:

boolean, default False, (readonly)

is_library_indirect

Is this ID block linked indirectly

Type:

boolean, default False, (readonly)

is_missing

This data-block is a place-holder for missing linked data (i.e. it is [an override of] a linked data that could not be found anymore)

Type:

boolean, default False, (readonly)

is_runtime_data

This data-block is runtime data, i.e. it won’t be saved in .blend file. Note that e.g. evaluated IDs are always runtime, so this value is only editable for data-blocks in Main data-base

Type:

boolean, default False

library

Library file the data-block is linked from

Type:

Library, (readonly)

library_weak_reference

Weak reference to a data-block in another library .blend file (used to re-use already appended data instead of appending new copies)

Type:

LibraryWeakReference, (readonly)

name

Unique data-block ID name

Type:

string, default “”, (never None)

name_full

Unique data-block ID name, including library one is any

Type:

string, default “”, (readonly, never None)

original

Actual data-block from .blend file (Main database) that generated that evaluated one

Type:

ID, (readonly)

override_library

Library override data

Type:

IDOverrideLibrary, (readonly)

preview

Preview image and icon of this data-block (always None if not supported for this type of data)

Type:

ImagePreview, (readonly)

tag

Tools can use this to tag data for their own purposes (initial state is undefined)

Type:

boolean, default False

use_extra_user

Indicates whether an extra user is set or not (mainly for internal/debug usages)

Type:

boolean, default False

use_fake_user

Save this data-block even if it has no users

Type:

boolean, default False

users

Number of times this data-block is referenced

Type:

int in [0, inf], default 0, (readonly)

evaluated_get(depsgraph)

Get corresponding evaluated ID from the given dependency graph

Parameters:

depsgraph (Depsgraph, (never None)) – Dependency graph to perform lookup in

Returns:

New copy of the ID

Return type:

ID

copy()

Create a copy of this data-block (not supported for all data-blocks). The result is added to the Blend-File Data (Main database), with all references to other data-blocks ensured to be from within the same Blend-File Data

Returns:

New copy of the ID

Return type:

ID

asset_mark()

Enable easier reuse of the data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)

asset_clear()

Delete all asset metadata and turn the asset data-block back into a normal data-block

asset_generate_preview()

Generate preview image (might be scheduled in a background thread)

override_create(remap_local_usages=False)

Create an overridden local copy of this linked data-block (not supported for all data-blocks)

Parameters:

remap_local_usages (boolean, (optional)) – Whether local usages of the linked ID should be remapped to the new library override of it

Returns:

New overridden local copy of the ID

Return type:

ID

override_hierarchy_create(scene, view_layer, reference=None, do_fully_editable=False)

Create an overridden local copy of this linked data-block, and most of its dependencies when it is a Collection or and Object

Parameters:
  • scene (Scene, (never None)) – In which scene the new overrides should be instantiated

  • view_layer (ViewLayer, (never None)) – In which view layer the new overrides should be instantiated

  • reference (ID, (optional)) – Another ID (usually an Object or Collection) used as a hint to decide where to instantiate the new overrides

  • do_fully_editable (boolean, (optional)) – Make all library overrides generated by this call fully editable by the user (none will be ‘system overrides’)

Returns:

New overridden local copy of the root ID

Return type:

ID

override_template_create()

Create an override template for this ID

user_clear()

Clear the user count of a data-block so its not saved, on reload the data will be removed

This function is for advanced use only, misuse can crash blender since the user count is used to prevent data being removed when it is used.

# This example shows what _not_ to do, and will crash blender.
import bpy

# object which is in the scene.
obj = bpy.data.objects["Cube"]

# without this, removal would raise an error.
obj.user_clear()

# runs without an exception
# but will crash on redraw.
bpy.data.objects.remove(obj)
user_remap(new_id)

Replace all usage in the .blend file of this ID by new given one

Parameters:

new_id (ID, (never None)) – New ID to use

make_local(clear_proxy=True)

Make this datablock local, return local one (may be a copy of the original, in case it is also indirectly used)

Parameters:

clear_proxy (boolean, (optional)) – Deprecated, has no effect

Returns:

This ID, or the new ID if it was copied

Return type:

ID

user_of_id(id)

Count the number of times that ID uses/references given one

Parameters:

id (ID, (never None)) – ID to count usages

Returns:

Number of usages/references of given id by current data-block

Return type:

int in [0, inf]

animation_data_create()

Create animation data to this ID, note that not all ID types support this

Returns:

New animation data or nullptr

Return type:

AnimData

animation_data_clear()

Clear animation on this ID

update_tag(refresh={})

Tag the ID to update its display data, e.g. when calling bpy.types.Scene.update

Parameters:

refresh (enum set in {'OBJECT', 'DATA', 'TIME'}, (optional)) – Type of updates to perform

preview_ensure()

Ensure that this ID has preview data (if ID type supports it)

Returns:

The existing or created preview

Return type:

ImagePreview

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References