ImagePaint(Paint)#
base classes — bpy_struct
, Paint
- class bpy.types.ImagePaint(Paint)#
Properties of image and texture painting mode
- dither#
Amount of dithering when painting on byte images
- Type:
float in [0, 2], default 0.0
- interpolation#
Texture filtering type
LINEAR
Linear – Linear interpolation.CLOSEST
Closest – No interpolation (sample closest texel).
- Type:
enum in [‘LINEAR’, ‘CLOSEST’], default ‘LINEAR’
- invert_stencil#
Invert the stencil layer
- Type:
boolean, default False
- missing_materials#
The mesh is missing materials
- Type:
boolean, default False, (readonly)
- missing_stencil#
Image Painting does not have a stencil
- Type:
boolean, default False, (readonly)
- missing_texture#
Image Painting does not have a texture to paint on
- Type:
boolean, default False, (readonly)
- missing_uvs#
A UV layer is missing on the mesh
- Type:
boolean, default False, (readonly)
- mode#
Mode of operation for projection painting
MATERIAL
Material – Detect image slots from the material.IMAGE
Single Image – Set image for texture painting directly.
- Type:
enum in [‘MATERIAL’, ‘IMAGE’], default ‘MATERIAL’
- normal_angle#
Paint most on faces pointing towards the view according to this angle
- Type:
int in [0, 90], default 80
- screen_grab_size#
Size to capture the image for re-projecting
- Type:
int array of 2 items in [512, 16384], default (0, 0)
- seam_bleed#
Extend paint beyond the faces UVs to reduce seams (in pixels, slower)
- Type:
int in [-32768, 32767], default 2
- stencil_color#
Stencil color in the viewport
- Type:
mathutils.Color
of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- use_backface_culling#
Ignore faces pointing away from the view (faster)
- Type:
boolean, default False
- use_clone_layer#
Use another UV map as clone source, otherwise use the 3D cursor as the source
- Type:
boolean, default False
- use_normal_falloff#
Paint most on faces pointing towards the view
- Type:
boolean, default False
- use_occlude#
Only paint onto the faces directly under the brush (slower)
- Type:
boolean, default False
- use_stencil_layer#
Set the mask layer from the UV map buttons
- Type:
boolean, default False
- detect_data()#
Check if required texpaint data exist
- Return type:
boolean
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type