LightProbe(ID)#

base classes — bpy_struct, ID

class bpy.types.LightProbe(ID)#

Light Probe data-block for lighting capture objects

animation_data#

Animation data for this data-block

Type:

AnimData, (readonly)

clip_end#

Probe clip end, beyond which objects will not appear in reflections

Type:

float in [1e-06, inf], default 40.0

clip_start#

Probe clip start, below which objects will not appear in reflections

Type:

float in [1e-06, inf], default 0.8

data_display_size#

Viewport display size of the sampled data

Type:

float in [0, inf], default 0.1

falloff#

Control how fast the probe influence decreases

Type:

float in [0, 1], default 0.2

grid_bake_samples#

Number of ray directions to evaluate when baking

Type:

int in [1, inf], default 2048

grid_capture_emission#

Bake emissive surfaces for more accurate lighting

Type:

boolean, default True

grid_capture_indirect#

Bake light bounces from light sources for more accurate lighting

Type:

boolean, default True

grid_capture_world#

Bake incoming light from the world, instead of just the visibility, for more accurate lighting, but lose correct blending to surrounding irradiance volumes

Type:

boolean, default False

grid_clamp_direct#

Clamp the direct lighting intensity to reduce noise (0 to disable)

Type:

float in [0, inf], default 0.0

grid_clamp_indirect#

Clamp the indirect lighting intensity to reduce noise (0 to disable)

Type:

float in [0, inf], default 10.0

grid_dilation_radius#

Radius in grid sample to search valid grid samples to copy into invalid grid samples

Type:

float in [1, 5], default 1.0

grid_dilation_threshold#

Ratio of front-facing surface hits under which a grid sample will reuse neighbors grid sample lighting

Type:

float in [0, 1], default 0.5

grid_escape_bias#

Moves capture points outside objects

Type:

float in [0, 1], default 0.1

grid_irradiance_smoothing#

Smoother irradiance interpolation but introduce light bleeding

Type:

float in [0, inf], default 0.5

grid_normal_bias#

Offset sampling of the irradiance grid in the surface normal direction to reduce light bleeding

Type:

float in [0, inf], default 0.3

grid_resolution_x#

Number of samples along the x axis of the volume

Type:

int in [1, 256], default 4

grid_resolution_y#

Number of samples along the y axis of the volume

Type:

int in [1, 256], default 4

grid_resolution_z#

Number of samples along the z axis of the volume

Type:

int in [1, 256], default 4

grid_surface_bias#

Moves capture points position away from surfaces to avoid artifacts

Type:

float in [0, 1], default 0.05

grid_validity_threshold#

Ratio of front-facing surface hits under which a grid sample will not be considered for lighting

Type:

float in [0, 1], default 0.4

grid_view_bias#

Offset sampling of the irradiance grid in the viewing direction to reduce light bleeding

Type:

float in [0, inf], default 0.0

influence_distance#

Influence distance of the probe

Type:

float in [0, inf], default 2.5

influence_type#

Type of influence volume

Type:

enum in [‘ELIPSOID’, ‘BOX’], default ‘ELIPSOID’

intensity#

Modify the intensity of the lighting captured by this probe

Type:

float in [0, inf], default 1.0

invert_visibility_collection#

Invert visibility collection

Type:

boolean, default False

parallax_distance#

Lowest corner of the parallax bounding box

Type:

float in [0, inf], default 2.5

parallax_type#

Type of parallax volume

Type:

enum in [‘ELIPSOID’, ‘BOX’], default ‘ELIPSOID’

show_clip#

Show the clipping distances in the 3D view

Type:

boolean, default False

show_data#

Deprecated, use use_data_display instead

Type:

boolean, default False

show_influence#

Show the influence volume in the 3D view

Type:

boolean, default True

show_parallax#

Show the parallax correction volume in the 3D view

Type:

boolean, default False

surfel_density#

Number of surfels per unit distance (higher values improve quality)

Type:

float in [0, inf], default 1.0

type#

Type of light probe

  • SPHERE Sphere – Light probe that captures precise lighting from all directions at a single point in space.

  • PLANE Plane – Light probe that captures incoming light from a single direction on a plane.

  • VOLUME Volume – Light probe that captures low frequency lighting inside a volume.

Type:

enum in [‘SPHERE’, ‘PLANE’, ‘VOLUME’], default ‘SPHERE’, (readonly)

use_custom_parallax#

Enable custom settings for the parallax correction volume

Type:

boolean, default False

use_data_display#

Display sampled data in the viewport to debug captured light

Type:

boolean, default False

visibility_bleed_bias#

Bias for reducing light-bleed on variance shadow maps

Type:

float in [0, 1], default 0.0

visibility_blur#

Filter size of the visibility blur

Type:

float in [0, 1], default 0.2

visibility_buffer_bias#

Bias for reducing self shadowing

Type:

float in [0.001, 9999], default 1.0

visibility_collection#

Restrict objects visible for this probe

Type:

Collection

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References