DisplaceModifier(Modifier)#

base classes — bpy_struct, Modifier

class bpy.types.DisplaceModifier(Modifier)#

Displacement modifier

direction#
  • X X – Use the texture’s intensity value to displace in the X direction.

  • Y Y – Use the texture’s intensity value to displace in the Y direction.

  • Z Z – Use the texture’s intensity value to displace in the Z direction.

  • NORMAL Normal – Use the texture’s intensity value to displace along the vertex normal.

  • CUSTOM_NORMAL Custom Normal – Use the texture’s intensity value to displace along the (averaged) custom normal (falls back to vertex).

  • RGB_TO_XYZ RGB to XYZ – Use the texture’s RGB values to displace the mesh in the XYZ direction.

Type:

enum in [‘X’, ‘Y’, ‘Z’, ‘NORMAL’, ‘CUSTOM_NORMAL’, ‘RGB_TO_XYZ’], default ‘NORMAL’

invert_vertex_group#

Invert vertex group influence

Type:

boolean, default False

mid_level#

Material value that gives no displacement

Type:

float in [-inf, inf], default 0.5

space#
  • LOCAL Local – Direction is defined in local coordinates.

  • GLOBAL Global – Direction is defined in global coordinates.

Type:

enum in [‘LOCAL’, ‘GLOBAL’], default ‘LOCAL’

strength#

Amount to displace geometry

Type:

float in [-inf, inf], default 1.0

texture#
Type:

Texture

texture_coords#
  • LOCAL Local – Use the local coordinate system for the texture coordinates.

  • GLOBAL Global – Use the global coordinate system for the texture coordinates.

  • OBJECT Object – Use the linked object’s local coordinate system for the texture coordinates.

  • UV UV – Use UV coordinates for the texture coordinates.

Type:

enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’

texture_coords_bone#

Bone to set the texture coordinates

Type:

string, default “”, (never None)

texture_coords_object#

Object to set the texture coordinates

Type:

Object

uv_layer#

UV map name

Type:

string, default “”, (never None)

vertex_group#

Name of Vertex Group which determines influence of modifier per point

Type:

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#