Ui Operators#
- bpy.ops.ui.assign_default_button()#
Set this property’s current value as the new default
- bpy.ops.ui.button_execute(*, skip_depressed=False)#
Presses active button
- Parameters:
skip_depressed (boolean, (optional)) – Skip Depressed
- bpy.ops.ui.button_string_clear()#
Unsets the text of the active button
- bpy.ops.ui.copy_as_driver_button()#
Create a new driver with this property as input, and copy it to the internal clipboard. Use Paste Driver to add it to the target property, or Paste Driver Variables to extend an existing driver
- bpy.ops.ui.copy_data_path_button(*, full_path=False)#
Copy the RNA data path for this property to the clipboard
- Parameters:
full_path (boolean, (optional)) – full_path, Copy full data path
- bpy.ops.ui.copy_driver_to_selected_button(*, all=False)#
Copy the property’s driver from the active item to the same property of all selected items, if the same property exists
- Parameters:
all (boolean, (optional)) – All, Copy to selected the drivers of all elements of the array
- bpy.ops.ui.copy_python_command_button()#
Copy the Python command matching this button
- bpy.ops.ui.copy_to_selected_button(*, all=True)#
Copy the property’s value from the active item to the same property of all selected items if the same property exists
- Parameters:
all (boolean, (optional)) – All, Copy to selected all elements of the array
- bpy.ops.ui.drop_color(*, color=(0.0, 0.0, 0.0), gamma=False)#
Drop colors to buttons
- Parameters:
color (
mathutils.Color
of 3 items in [0, inf], (optional)) – Color, Source colorgamma (boolean, (optional)) – Gamma Corrected, The source color is gamma corrected
- bpy.ops.ui.drop_material(*, session_uid=0)#
Drag material to Material slots in Properties
- Parameters:
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.ui.drop_name(*, string='')#
Drop name to button
- Parameters:
string (string, (optional, never None)) – String, The string value to drop into the button
- bpy.ops.ui.editsource()#
Edit UI source code of the active button
- bpy.ops.ui.eyedropper_bone()#
Sample a bone from the 3D View or the Outliner to store in a property
- bpy.ops.ui.eyedropper_color(*, prop_data_path='')#
Sample a color from the Blender window to store in a property
- Parameters:
prop_data_path (string, (optional, never None)) – Data Path, Path of property to be set with the depth
- bpy.ops.ui.eyedropper_colorramp()#
Sample a color band
- bpy.ops.ui.eyedropper_colorramp_point()#
Point-sample a color band
- bpy.ops.ui.eyedropper_depth(*, prop_data_path='')#
Sample depth from the 3D view
- Parameters:
prop_data_path (string, (optional, never None)) – Data Path, Path of property to be set with the depth
- bpy.ops.ui.eyedropper_driver(*, mapping_type='SINGLE_MANY')#
Pick a property to use as a driver target
- Parameters:
mapping_type (enum in ['SINGLE_MANY', 'DIRECT', 'MATCH', 'NONE_ALL', 'NONE_SINGLE'], (optional)) –
Mapping Type, Method used to match target and driven properties
SINGLE_MANY
All from Target – Drive all components of this property using the target picked.DIRECT
Single from Target – Drive this component of this property using the target picked.MATCH
Match Indices – Create drivers for each pair of corresponding elements.NONE_ALL
Manually Create Later – Create drivers for all properties without assigning any targets yet.NONE_SINGLE
Manually Create Later (Single) – Create driver for this property only and without assigning any targets yet.
- bpy.ops.ui.eyedropper_grease_pencil_color(*, mode='MATERIAL', material_mode='STROKE')#
Sample a color from the Blender Window and create Grease Pencil material
- Parameters:
mode (enum in ['MATERIAL', 'PALETTE', 'BRUSH'], (optional)) – Mode
material_mode (enum in ['STROKE', 'FILL', 'BOTH'], (optional)) – Material Mode
- bpy.ops.ui.eyedropper_id()#
Sample a data-block from the 3D View to store in a property
- bpy.ops.ui.jump_to_target_button()#
Switch to the target object or bone
- bpy.ops.ui.list_start_filter()#
Start entering filter text for the list in focus
- bpy.ops.ui.override_idtemplate_clear()#
Delete the selected local override and relink its usages to the linked data-block if possible, else reset it and mark it as non editable
- bpy.ops.ui.override_idtemplate_make()#
Create a local override of the selected linked data-block, and its hierarchy of dependencies
- bpy.ops.ui.override_idtemplate_reset()#
Reset the selected local override to its linked reference values
- bpy.ops.ui.override_remove_button(*, all=True)#
Remove an override operation
- Parameters:
all (boolean, (optional)) – All, Reset to default values all elements of the array
- bpy.ops.ui.override_type_set_button(*, all=True, type='REPLACE')#
Create an override operation, or set the type of an existing one
- Parameters:
all (boolean, (optional)) – All, Reset to default values all elements of the array
type (enum in ['NOOP', 'REPLACE', 'DIFFERENCE', 'FACTOR'], (optional)) –
Type, Type of override operation
NOOP
NoOp – ‘No-Operation’, place holder preventing automatic override to ever affect the property.REPLACE
Replace – Completely replace value from linked data by local one.DIFFERENCE
Difference – Store difference to linked data value.FACTOR
Factor – Store factor to linked data value (useful e.g. for scale).
- bpy.ops.ui.reloadtranslation()#
Force a full reload of UI translation
- bpy.ops.ui.reset_default_button(*, all=True)#
Reset this property’s value to its default value
- Parameters:
all (boolean, (optional)) – All, Reset to default values all elements of the array
- bpy.ops.ui.unset_property_button()#
Clear the property and use default or generated value in operators
- bpy.ops.ui.view_drop()#
Drag and drop onto a data-set or item within the data-set
- bpy.ops.ui.view_item_rename()#
Rename the active item in the data-set view
- bpy.ops.ui.view_scroll()#
Undocumented, consider contributing.
- bpy.ops.ui.view_start_filter()#
Start entering filter text for the data-set in focus