ShaderNodeSubsurfaceScattering(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)

Subsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milk

falloff

Method for rendering subsurface scattering

  • BURLEY Christensen-Burley – Approximation to physically based volume scattering.

  • RANDOM_WALK Random Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.

  • RANDOM_WALK_SKIN Random Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.

Type:

enum in [‘BURLEY’, ‘RANDOM_WALK’, ‘RANDOM_WALK_SKIN’], default ‘BURLEY’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions