ShaderNodeTexPointDensity(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexPointDensity(ShaderNode)#

Generate a volumetric point for each particle or vertex of another object

interpolation#

Texture interpolation

  • Closest Closest – No interpolation (sample closest texel).

  • Linear Linear – Linear interpolation.

  • Cubic Cubic – Cubic interpolation.

Type:

enum in [‘Closest’, ‘Linear’, ‘Cubic’], default ‘Linear’

object#

Object to take point data from

Type:

Object

particle_color_source#

Data to derive color results from

  • PARTICLE_AGE Particle Age – Lifetime mapped as 0.0 to 1.0 intensity.

  • PARTICLE_SPEED Particle Speed – Particle speed (absolute magnitude of velocity) mapped as 0.0 to 1.0 intensity.

  • PARTICLE_VELOCITY Particle Velocity – XYZ velocity mapped to RGB colors.

Type:

enum in [‘PARTICLE_AGE’, ‘PARTICLE_SPEED’, ‘PARTICLE_VELOCITY’], default ‘PARTICLE_AGE’

particle_system#

Particle System to render as points

Type:

ParticleSystem

point_source#

Point data to use as renderable point density

  • PARTICLE_SYSTEM Particle System – Generate point density from a particle system.

  • OBJECT Object Vertices – Generate point density from an object’s vertices.

Type:

enum in [‘PARTICLE_SYSTEM’, ‘OBJECT’], default ‘PARTICLE_SYSTEM’

radius#

Radius from the shaded sample to look for points within

Type:

float in [0.001, inf], default 0.0

resolution#

Resolution used by the texture holding the point density

Type:

int in [1, 32768], default 0

space#

Coordinate system to calculate voxels in

Type:

enum in [‘OBJECT’, ‘WORLD’], default ‘OBJECT’

vertex_attribute_name#

Vertex attribute to use for color

Type:

string, default “”, (never None)

vertex_color_source#

Data to derive color results from

  • VERTEX_COLOR Vertex Color – Vertex color layer.

  • VERTEX_WEIGHT Vertex Weight – Vertex group weight.

  • VERTEX_NORMAL Vertex Normal – XYZ normal vector mapped to RGB colors.

Type:

enum in [‘VERTEX_COLOR’, ‘VERTEX_WEIGHT’, ‘VERTEX_NORMAL’], default ‘VERTEX_COLOR’

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

cache_point_density(*, depsgraph=None)#

Cache point density data for later calculation

calc_point_density(*, depsgraph=None)#

Calculate point density

Returns:

RGBA Values

Return type:

float array of 1 items in [-inf, inf]

calc_point_density_minmax(*, depsgraph=None)#

Calculate point density

Return (min, max):

min, min, mathutils.Vector of 3 items in [-inf, inf]

max, max, mathutils.Vector of 3 items in [-inf, inf]

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#