Interface

Main Region

Object Interaction Mode

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Mode icons. Two objects are currently in Edit Mode; a third could be added.

If a selected object is in an interaction mode other than the default Object Mode, the Outliner shows an icon representing this mode on the left.

If the active object has such an icon, the Outliner also shows a dot next to objects of the same type. You can click such a dot to switch over to a different object while staying in the same mode.

If the mode supports Multi-Object Editing, you can also click a dot with Ctrl-LMB to add an object to the mode.

You can click the mode icon of the active object to switch it (and any other objects in case of Multi-Object Editing) back to Object Mode. You can also Ctrl-LMB the mode icon of a selected -- but not active -- object to switch only that object back to Object Mode.

Restriction Toggles

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Restriction toggles.

The right side of the Outliner shows a series of toggle icons for every collection, object, bone, modifier, and constraint. These can be used to make the item invisible, unselectable, and so on.

ملاحظة

Only a few icons are shown by default. You can use the Filter pop-over to show additional ones.

Clicking an icon with Shift-LMB toggles it for the item and all its children.

Clicking a collection's icon with Ctrl-LMB enables it for the collection (and its parent/child collections) and disables it for all others. Clicking again enables it for the others again.

Exclude from View Layer (checkbox) Collections

Uncheck to disable the collection for the current View Layer. Its contents will be hidden in the 3D Viewport, the render, and even the Outliner.

Disable Selection (mouse cursor icon)

Toggles whether the object can be selected in the 3D Viewport. This can be useful for, say, references images that you only want to display and never select/move.

Hide in Viewports (eye icon)

Toggles the visibility of the object or collection in (only) the 3D Viewport, for the current view layer. The render is not affected.

As an alternative to clicking this icon, you can press H while hovering over the 3D Viewport to hide the selected objects, or Alt-H to unhide all objects.

This setting only applies within the current blend-file: when you Link or Append it to another blend-file, all collections and objects will be visible there.

Objects hidden this way are still part of the view layer, so they still get evaluated and affect playback performance.

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Collections can be hidden for individual 3D Viewports; see Local Collections in the Sidebar.

Disable in Viewports (screen icon)

Toggles the visibility of the object or collection in (only) the 3D Viewport, for all view layers. The render is not affected.

This setting is separate from Hide in Viewports. An object needs to have both settings enabled to be visible. You can use this one for "long-term invisibility," keeping an object invisible even after pressing Alt-H.

This setting carries over to other blend-files when linking or appending.

Objects hidden this way are no longer part of the view layer, so they no longer get evaluated and don't affect playback performance.

Disable in Renders (camera icon)

Toggles the visibility of the object or collection in (only) the render, for all view layers. The 3D Viewport is not affected.

This is typically used for supporting objects that help modeling and animation yet don't belong in the final image.

Holdout Collections

Makes the objects in the collection cut a fully transparent hole into the render output of the view layer.

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Holdout Shader Node

Indirect Only Collections Cycles

Objects in the collection only contribute to indirect light.