Clean Up¶
These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.
Decimate Geometry¶
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- Mode:
Edit Mode
- Menu:
The Decimate Geometry tool allows you to reduce the vertex/face count of a mesh with minimal shape changes.
- Ratio
Ratio of triangles to reduce to.
- Vertex Group
Use the active vertex group as an influence.
- Weight
Strength of the vertex group.
- Invert
Inverts the vertex group.
- Symmetry
Maintain symmetry on either the X, Y, or Z axis.
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This tool works similar to the Decimate Modifier.
Fill Holes¶
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- Mode:
Edit Mode
- Menu:
This tool can take a large selection and detect the holes in the mesh, filling them in.
This is different from the face creation operator in three important respects:
Holes are detected, so there is no need to manually find and select the edges around the holes.
Holes can have a limit for the number of sides (so only quads or tris are filled in for example).
Mesh data is copied from surrounding geometry (UVs, Color Attributes, multi-res, all layers), since manually creating this data is very time-consuming.
Make Planar Faces¶
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- Mode:
Edit Mode
- Menu:
The Make Planar Faces iteratively flattens faces. This can happen with faces over three vertices and it is a common convention that faces should be kept planar.
- Factor
Distance to move the vertices each iteration.
- Iterations
Number of times to repeat the operation.
Split Non-Planar Faces¶
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- Mode:
Edit Mode
- Menu:
This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.
Split Concave Faces¶
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- Mode:
Edit Mode
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This tool can be used to convert any Concave Face to convex by splitting the concave into two or more convex faces.
Delete Loose¶
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- Mode:
Edit Mode
- Menu:
This tool removes disconnected vertices and edges (optionally faces).
Degenerate Dissolve¶
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- Mode:
Edit Mode
- Menu:
This tool collapses / removes geometry which you typically will not want.
Edges with no length.
Faces with no areas (faces on a point or thin faces).
Face corners with no area.
Merge by Distance¶
Reference
- Mode:
Edit Mode
- Menu:
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Merge by Distance is a useful tool to simplify a mesh by merging the selected vertices that are closer than a specified distance to each other. An alternative way to simplify a mesh is to use the Decimate Modifier.
- Merge Distance
Sets the distance threshold for merging vertices.
- Unselected
Allows vertices in the selection to be merged with unselected vertices. When disabled, selected vertices will only be merged with other selected ones.