Merge by Distance Node¶
The Merge by Distance node merges selected mesh vertices or point cloud points within a given distance, merging surrounding geometry where necessary. This operation is similar to the Merge by Distance operator or the Weld Modifier.
Inputs¶
- Geometry
Standard geometry input.
- Selection
Boolean field that is true for parts of the geometry to be deleted. Unselected points will be completely unused for the operation-- they will not be merged into other points, and no points will merge into them either.
نصيحة
When possible, using the selection input can be a simple way to speed up the node, since searching for nearby points is a relatively expensive operation that gets even more expensive when more points are involved.
- Distance
The distance to use for searching for nearby points.
Properties¶
- Mode
Method for choosing which vertices are merged.
- All:
Merge includes all geometry including loose parts.
- Connected:
Merge only includes attached geometry i.e. the modifier will not merge loose parts together.
Output¶
- Geometry
Standard geometry output.