Blender’s Directory Layout#

This page documents the different directories used by Blender.

This can be helpful for troubleshooting, automation and customization.

User Directories#

User directories store preferences, startup file, installed extensions, presets and more. By default these use the standard configuration folders for each operating system.

Linux#

$HOME/.config/blender/4.2/

If the $XDG_CONFIG_HOME environment variable is set:

$XDG_CONFIG_HOME/blender/4.2/

macOS#

/Users/$USER/Library/Application Support/Blender/4.2/

Windows#

%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\4.2\

Portable Installation#

When running Blender from a portable drive, it’s possible to keep the configuration files on the same drive to take with you.

To enable this, create a folder named portable at the following locations:

  • Windows: Next to the Blender executable, in the unzipped folder

  • Linux: Next to the Blender executable, in the unzipped folder

  • macOS: Inside the application bundle at Blender.app/Contents/Resources

This folder will then store preferences, startup file, installed extensions and presets.

Variáveis de ambiente#

The BLENDER_USER_RESOURCES environment variable can be set to a custom directory to replace the default user directory.

System Directories#

System directories store files that come bundled with Blender and are required for it to function. This includes scripts, presets, essential assets and more.

Linux#

Archive downloaded from blender.org:

./4.2/

Linux distribution packages:

/usr/share/blender/4.2/

macOS#

./Blender.app/Contents/Resources/4.2/

Windows#

Zip file downloaded from blender.org:

./4.2/

Installer downloaded from blender.org:

%ProgramFiles%\Blender Foundation\Blender\4.2\

Microsoft Store installation:

%ProgramFiles%\WindowsApps\BlenderFoundation.Blender<HASH>\Blender\4.2\

Variáveis de ambiente#

BLENDER_SYSTEM_SCRIPTS and BLENDER_SYSTEM_EXTENSIONS environment variables can be used to bundle additional scripts and extensions, that are not part of the regular Blender installation.

Other BLENDER_SYSTEM environment variables can override other system paths, though are not commonly used in practice.

Esquema de caminhos#

./autosave

Localização do arquivo salvo automaticamente. (Somente para Windows, o diretório temporário é usado como padrão em outros sistemas).

Located in user directories.

./config

User configuration and session info.

Located in user directories.

./config/startup.blend

Blend file to load on startup.

./config/userpref.blend

User preferences.

./config/bookmarks.txt

Favoritos do navegador de arquivos.

./config/recent-files.txt

Menu com a lista de arquivos recentes.

./config/{APP_TEMPLATE_ID}/startup.blend

Startup file for an application template.

./config/{APP_TEMPLATE_ID}/userpref.blend

User preferences file for an application template.

./datafiles

Data files loaded at runtime.

Located in both user and system directories. User data files either override or add to system data files.

./datafiles/colormanagement

Default OpenColorIO configuration.

./datafiles/fonts

User interface fonts.

./datafiles/studiolights

Studio light images for 3D viewport.

./extensions

Extension repositories.

Located in both user and system directories. Repositories are loaded from both directories.

./scripts

Add-ons, presets, templates, user interface, startup scripts.

Located in both user and system directories. Scripts are loaded from both directories.

./scripts/addons/*.py

Add-ons Python que podem ser habilitados em Preferences, incluindo os formatos suportados para importação/exportação, integração com motores de renderização e muitas utilidades práticas.

./scripts/addons/modules/*.py

Módulos para add-ons a serem usados (adicionados ao diretório «sys.path» Python).

./scripts/addons_core/*.py

The add-ons directory which is used for bundled add-ons.

./scripts/addons_core/modules/*.py

Modules for addons_core to use (added to Python’s sys.path when it found).

./scripts/modules/*.py

Módulos Python contendo nossa API principal e funções úteis para outros scripts para serem importados (adicionados ao diretório «sys.path» Python).

./scripts/startup/*.py

Scripts que são automaticamente importados durante a inicialização.

./scripts/startup/bl_app_templates_user/{APP_TEMPLATE_ID}

Application templates installed in user directories.

./scripts/startup/bl_app_templates_system/{APP_TEMPLATE_ID}

pplication templates automatically loaded from system directories.

./scripts/presets/{preset}/*.py

Presets usadas para o armazenamento de outras configurações definidas pelos usuários para tecidos, formatos de renderização, etc.

./scripts/templates_py/*.py

Scripts de exemplo que podem ser acessados a partir do Editor de texto ‣ Modelos ‣ Python.

./scripts/templates_osl/*.osl

Sombreadores OSL, os quais podem ser acessados a partir do Editor de texto ‣ Modelos ‣ Linguagem de sombreamento aberto.

./python

Distribuição do Python embutida.

Located in system directories.

Local Cache Directory#

The cache directory is used to store persistent caches locally. Currently it is only used for the indexing of Asset Libraries. The operating system is not expected to clear this automatically.

The following path will be used:

  • Linux:

    $XDG_CACHE_HOME/blender/ if $XDG_CACHE_HOME is set, otherwise $HOME/.cache/blender/

  • macOS:

    /Library/Caches/Blender/

  • Windows:

    %USERPROFILE%\AppData\Local\Blender Foundation\Blender\Cache\

Diretório temporário#

O diretório temporário é usado para armazenar vários arquivos em tempo de execução (incluindo render layers, cache físicos, copy-paste buffer e logs de erros).

O diretório temporário é selecionado com base na seguinte prioridade:

  • Preferências de usuário (see File Paths).

  • Variáveis de ambiente (TEMP no Windows, TMP e TMP_DIR em outras plataformas).

  • O diretório definido como /tmp/.