Desfoque de movimento#

Reference

Panel:

Renderizar ‣ Desfoque de movimento

Animações do Blender são por padrão renderizadas como uma sequência de imagens perfeitamente paradas. Enquanto boas para «movimentos parados» (stop-motion) e lapsos de tempo (time-lapses), isso é não realístico, já que objetos movendo-se rapidamente aparecem borrados na direção do movimento, tanto em um quadro de filme e em uma fotografia de uma câmera real.

Nota

Motion blur is only visible in the viewport during animation playback and uses a simpler algorithm than final render. Same thing applies to Viewport Renders.

Posição

Controls at what point the shutter opens in relation to the current frame.

Start on Frame:

Shutter is starting to open at the current frame.

Center on Frame:

Shutter is fully opened at the current frame.

End on Frame:

Shutter is fully closed at the current frame.

Obturador

Time (in frames) taken between shutter open and close.

Bleeding Bias

Used by the post-process blur to avoid blurring the background over the foreground. Lower values will reduce background bleeding onto foreground elements.

Desfocagem máxima

Max Blur is intended to act as an optimization tool by limiting the number of pixels across which the blur is calculated.

Passos

This controls the number of steps used by the accumulation blur and thus its accuracy. More steps means longer render time.

Nota

When using multiple time steps, the render sample count is rounded up to the next multiple of steps to ensure even distribution of samples across steps.

EEVEE splits the render into multiple time steps and accumulates the result which is known as Accumulation Motion Blur. This technique is precise but requires many steps for clean gradients. This is used in combination with the post-process blur to handle the inter-step gaps. Each step corresponds to a full scene re-evaluation and can add a lot of overhead to the render time. By adding more steps you can also reduce the Max Blur options because the post-process blur has to cover a smaller distance.

Curva do obturador

Use a custom shutter curve.

Exemplo#

../../../_images/render_eevee_render-settings_motion-blur_1step-nofx.png

No motion blur.#

../../../_images/render_eevee_render-settings_motion-blur_1step-fx.png

Only post-process blur.#

../../../_images/render_eevee_render-settings_motion-blur_4step-nofx.png

4 time steps without post-process blur.#

../../../_images/render_eevee_render-settings_motion-blur_4step-fx.png

4 time steps with post-process blur.#

../../../_images/render_eevee_render-settings_motion-blur_32step-nofx.png

32 time steps without post-process blur.#

../../../_images/render_eevee_render-settings_motion-blur_32step-fx.png

32 time steps with post-process blur.#